First Bitcoin Capital Corp Enters Into Partnership Involving One of the Most Recognizable and Legendary eSports Brands: Updates Shareholders
TEL AVIV, ISRAEL / ACCESSWIRE / June 7, 2018 / First Bitcoin Capital Corp (OTC PINK:BITCF), a prolific generator of more than 100 unique cryptocurrencies and developer of blockchain powered technologies is proud to announce that it has has reached an agreement with the mother of PHIZZURP ( known as @PHIZZURP_MOM) to license the rights to the brand PHIZZURP and PHIZZURP TKO and other related intellectual properties.
Phillip “Phizzurp” Klemenov (1992-2016) was a professional Call of Duty legendary player and a popular video game streamer. At the time of his tragic death he had over 70,000 subscribers on YouTube and about 6,000,000 views on Twitch.tv (https://www.twitch.tv/phizzurp ) with more than 350,000 followers on Twitter. Call of Duty is a first-person shooter video game franchise. The series began on Microsoft Windows, and later expanded to consoles and handhelds. Several spin-off games have been released. The earlier games in the series are set primarily in World War II, but later games like Call of Duty 4: Modern Warfare are set in modern times or in futuristic settings. The most recent game, Call of Duty: WWII, was released on November 3, 2017. An upcoming title, Call of Duty: Black Ops 4, is in development and to be released in October 2018.
The Call of Duty games are published and owned by Activision Blizzard. As of February 2016, the Call of Duty series has sold over 250 million copies. Sales of all Call of Duty games topped US$15 billion.
There are an estimated 100,000,000 players of Call of Duty worldwide.
Phizzurp is listed on the Call Of Duty website at: https://www.callofduty.com/ca/en/esports/player/phizzurp
A recent Business Insider report indicates that the eSports competitive video gaming market continues to grow revenues & attract investors. Financial institutions are starting to take notice. Goldman Sachs valued eSports at $500 million in 2016 and expects the market will grow at 22% annually compounded over the next three years into a $1 billion opportunity.
And industry statistics are already backing this valuation and demonstrating the potential for massive earnings. To illustrate the market value, market growth, and potential earnings for eSports, consider Swedish media company Modern Times Group’s $87 million acquisition of Turtle Entertainment, the holding company for ESL. YouTube has made its biggest eSports investment to date by signing a multiyear broadcasting deal with Faceit to stream the latter’s Esports Championship Series. And the NBA will launch its own eSports league in 2018.
Here are some eSports industry facts and statistics from the report:
eSports is a still nascent industry filled with commercial opportunity.
There are a variety of revenue streams that companies can tap into.
The market is presently undervalued and has significant room to grow.
The dynamism of this market distinguishes it from traditional sports.
The audience is high-value and global, and its numbers are rising.
Brands can prosper in eSports by following the appropriate game plan.
Game publishers approach their eSports ecosystems in different ways.
Successful eSports games are comprised of the same basic ingredients.
Digital streaming platforms are spearheading the popularity of eSports.
Legacy media are investing into eSports, and seeing encouraging results.
Traditional sports franchises have a clear opportunity to seize in eSports.
Virtual and augmented reality firms also stand to benefit from eSports.
In full, the report illuminates the business of eSports from four angles:
- The gaming nucleus of eSports, including an overview of popular eSports genres and games; the influence of game publishers, and the spectrum of strategies they adopt toward their respective eSports scenes; the role of eSports event producers and the tournaments they operate.
- The eSports audience profile, its size, global reach, and demographic, psychographic, and behavioral attributes; the underlying factors driving its growth; why they are an attractive target for brands and broadcasters; and the significant audience and commercial crossover with traditional sports.
- eSports media broadcasters, including digital avant-garde like Twitch and YouTube, newer digital entrants like Facebook and traditional media outlets like Turner’s TBS Network, ESPN, and Canal Plus; their strategies and successes in this space; and the virtual reality opportunity.
- eSports market economics, with a market sizing, growth forecasts, and regional analyses; an evaluation of the eSports spectacle and its revenue generators, some of which are idiosyncratic to this industry; strategic planning for brand marketers, with case studies; and an exploration of the infinite dynamism and immense potential of the eSports economy.
“As the eSports industry continues to mature worldwide and reach its recognition and potential as a business, we’re determined to develop unique brands and develop best practices for brands, advertisers and sponsors,” said Greg Rubin, CEO of First Bitcoin Capital. “We’re excited to partner with the mother of a legendary Call Of Duty gamer PHIZZURP to keep his memory alive and continue to develop a new Call of Duty team around his memory.”
More information is available on our new website (in development) www.phizzurpTKO.com
First Bitcoin Capital is planning to launch a gaming Token ICO based on this significant brand and develop a way to stream online gaming content on a blockchain applications.
Our audit is taking longer than anticipated, however, we have made significant progress in this regard and believe that it should be complete before end of June and we plan to list on a Canadian exchange once completed.
About First Bitcoin Capital Corp
First Bitcoin Capital Corp (OTCMARKETS: BITCF) (COIN: BITCF) began developing digital currencies, proprietary Blockchain technologies, and the digital currency exchange – www.CoinQX.com (in Beta) in early 2014. We saw this step as a tremendous opportunity to create further shareholder value by leveraging management’s experience in developing and managing complex Blockchain technologies and in developing new types of digital assets. Being the first publicly-traded cryptocurrency and BlockChain-centered Company, we provide our shareholders with diversified exposure to digital cryptocurrencies and BlockChain technologies.
Certain statements contained in this press release may constitute “forward-looking statements.” Forward-looking statements provide current expectations of future events based on certain assumptions and include any statement that does not directly relate to any historical or current fact. Actual results may differ materially from those indicated by such forward-looking statements as a result of various important factors as may be disclosed in company’s filings. In addition to these factors, actual future performance, outcomes, and results may differ materially because of more general factors including (without limitation) general industry and market conditions and growth rates, economic conditions, and governmental and public policy changes. The forward-looking statements included in this press release represent the Company’s views as of the date of this press release and these views could change. However, while the Company may elect to update these forward-looking statements at some point in the future, the Company specifically disclaims any obligation to do so. These forward-looking statements should not be relied upon as representing the Company’s views as of any date subsequent to the date of the press release. Such forward-looking statements are risks that are detailed in the Company’s filings, which are on file at www.OTCMarkets.com.
SOURCE: First Bitcoin Capital Corp.